It feels like racing on ice most of the time. While the controls are responsive, the cars are easy to handle and the game is as speedy as needed, they do not “feel” as tight as the well known titles. As far as how ASFR compares to other racers famous and not as much I would say this one is somewhere in the middle, not terrible but not amazing. The make the same taunt, victory or disappointment sound etc. As for the sound bytes it is like most, if not all the ladies sound the same. They are simply paused and resume the race. There is no animation of the racer falling into water, lava, off a a high area etc. When falling off the track racers are simply sent back to the track. Another minor nitpick that does not affect the game but is noticeable is the simplicity of certain animations and sounds, specifically when racers fall off the track or character sound bytes. The soundtrack does its job though unless the music and sound are tweaked in the menu the music is barely noticeable. It is not a big issue but has happened once or twice. Only nitpick is that sometimes it is hard to discern where to go in a few tracks, specifically ones with multiple routes. The fruitiness is very much felt even while speeding across the tracks and bombarding rivals with familiar but neat weapons. The four islands all look wonderful featuring over 20 cool tracks to race around. With 22 racers there may be a few that grabs players’ fancy, unless the player is somehow put off by the designs. The racers, while looking like they are from the 90’s all have fruity motifs shown in their gear and default vehicles. Some of them unlocked by winning Championships.įirst up let us go over the best part of the game, the presentation.
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