![]() ![]() For example, the airship begins with just one balloon, but you can add a second to it over time. That desire to find the required resources to build that upgrade might color one gameplay session, and the next will be about exploring what you discover when you reach the new heights above due to the upgrade. If you want to reach that area, you need a way for your airship to get up there, and to do that, you need the necessary upgrade. This is how the game pushes you to expand your ship’s arsenal. ![]() When starting the game, he says there will be locations you simply can’t reach. For example, you will be able to add turbines or different devices that will change how high you can fly.” “The other thing when we’re thinking about the airship is how the airship moves, how you control it, and how you are able to play with it. ![]() “It will be your home, it will be your workshop, and your laboratory and it will be one of the very small number of places where you can feel a little bit of safety,” Blumenfeld says. Regardless of where you focus your exploration, be it in the skyscrapers 100 meters above the ground, or the nature-reborn Earth below the toxic dust, your airship will be with you through it all, acting as your on-the-go laboratory and your home base. In the same vein, Jawor cites The Martian and Annihilation, two movies based on sci-fi novels, as inspiration for the kind of feelings Forever Skies hopes to emulate in its storytelling and gameplay. “What is below that is the evolution of an Earth that doesn’t belong to humans anymore,” Blumenfeld says. He says what’s above the dust will speak directly to the ruinous status of Earth, the resources you’re after, and the story of the collapse of human civilization. What’s super cool…is that you actually will be able to go out and below the dust.” It’s not only about the cities, and there will be different biomes. “The city is even a little bit further in the game, and there will be smaller locations. “I would say that the city is not the only place,” Blumenfeld says. However, Blumenfeld says this city isn’t the only biome players will encounter in Forever Skies. Thus far, most of what’s been shown in trailers has been a destroyed cityscape, which presents an element of verticality for the game’s survival nature. It’s a scientific tool that’s four-in-one: an extractor tool, used to extract resources and unlock new paths, a building tool, which, as the name implies, is used to build new things like ladders, a repair tool, used to fix damaged objects, and a scanner tool, which ties into the scientists’ goal of analyzing what’s gone wrong and learning more about how to overcome the dangers of this new Earth. He says Far From Home isn’t trying to preach, but it’s hard not to when dire things are happening to our own Earth’s ecology.Īt the core of Forever Skies’ gameplay is a special gun. On that note, Blumenfeld tells Game Informer the base of the story is the idea that the human race has to find its place in a new and dangerous situation that it is responsible for. “As this is the very beginning of the game, we want to focus on the gameplay hook, so this will probably be of the Early Access, and then in the future, we’ll try and get more and more in,” Blumenfeld says in regards to the ongoing development of the game’s narrative. The team envisions that for Forever Skies one day. Specifically regarding Subnautica, Far From Home is a fan of how it integrated survival gameplay with a more narrative-driven focus. He says those games, and others, were huge inspirations to the team. Blumenfeld says the 23-person studio’s love of survival games like Subnautica and Raft also led to Forever Skies being a title in the same genre. ![]()
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